//Homebrew: Cheshire😁

By JMN

🐾 Crafting Cheshire: A DM’s Guide to Reality‑Warping Whimsy Welcome to the Feywild’s strangest smile! Today we’re walking through how to design a custom monster stat block inspired by the ever so wonderful tea parties over at CaylaCatz page , featuring Cheshire Cat—an iconic trickster reimagined for D&D 5e/5.5e. This walkthrough shows how to scale a creature from mischievous familiar to cosmic deity, using three phases that grow in power and narrative impact. 🎩 Phase 1: The Classic Cheshire Cat Start small. The Tiny Fey version is perfect for low‑level parties—an encounter that’s more puzzling than lethal. - Core concept: playful illusionist with Staged Invisibility and Fey Step . - Design tip: give it modest damage (around 1d4 + 3) and a psychic twist like Maddening Grin to keep players guessing. - DM use: ideal for introducing Fey logic—reward creativity over brute force. 🕰️ Phase 2: The Cheshire Aristo‑Cat Now we upscale the cat into a Large Fey (Archfey) —a social manipulator who bends etiquette and physics alike. - Theme: the cat becomes a host of impossible tea parties. - Signature traits: Existential Anchoring (freedom of movement) and Lyrical Aplomb (confusion aura). - Combat flavor: mix psychic and force damage; use Quantum Step for stylish teleportation. - Legendary actions: Cryptic Riddle and Mad Hatter’s Etiquette add flair without overwhelming mid‑tier adventurers. This phase teaches DMs how to balance charm effects and battlefield control while keeping encounters theatrical. 🌌 Phase 3: The Cheshire Cosm‑O‑Cat Finally, unleash the Gargantuan Fey (Titan) —a mythic boss that rewrites reality itself. - Design goal: demonstrate mythic action structure. - Key mechanics: Solipsistic Deity resets HP and unlocks Schrödinger’s Grin , turning even dice rolls into cosmic jokes. - Challenge 26: perfect for epic campaigns or planar finales. - Mythic actions: The Cheshire Smile and Unwrite History showcase how to make a fight feel like a metaphysical event rather than a slugfest. 🧩 DM Takeaways 1. Escalate theme, not just numbers. Each phase deepens the narrative of madness and philosophy. 2. Blend humor with horror. The Cheshire’s grin should make players laugh—and then question reality. 3. Reward curiosity. Encourage players to talk, trick, or tea‑party their way through encounters. By layering mechanics with personality, you turn a familiar literary figure into a full campaign arc—from mischievous guide to cosmic arbiter. So grab your dice, pour some tea, and let the grin lead the way through the Feywild’s most delightful paradox. TEMPLATE 🧩 Custom Monster Stat Block Template (DMG Style) ### <Monster Name> <Size> <Creature Type> (<Subtype>), <Alignment> *** Armor Class <insert AC and source here> Hit Points <insert HP formula and average here> Speed <insert speed types and values here> *** | STR | DEX | CON | INT | WIS | CHA | |:---:|:---:|:---:|:---:|:---:|:---:| | <insert STR> | <insert DEX> | <insert CON> | <insert INT> | <insert WIS> | <insert CHA> | *** Saving Throws <insert saving throws> Skills <insert skills and modifiers> Condition Immunities <insert conditions> Damage Resistances <insert resistances> Damage Immunities <insert immunities> Senses <insert senses and passive perception> Languages <insert languages> Challenge <insert CR and XP> | Proficiency Bonus <insert bonus> *** #### Abilities <Ability Name>. <insert description of special traits, passive effects, or unique mechanics.> <Ability Name>. <insert description of second ability, e.g., teleportation, aura, or mythic trait.> #### Actions Multiattack. <insert description of how many attacks and what types.> <Attack Name>. Melee/Ranged Weapon Attack: +<insert to‑hit>, reach <insert range>, one target. Hit: <insert damage formula and type>. <insert secondary effect or saving throw.> <Special Action Name (Recharge X–Y)>. <insert description of powerful or limited‑use ability.> #### Bonus Actions <Bonus Action Name>. <insert description of quick or reactive movement, teleport, or buff.> #### Reactions <Reaction Name>. <insert description of triggered effect or defensive maneuver.> #### Legendary Actions The creature can take <insert number> legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The creature regains spent legendary actions at the start of its turn. * <Legendary Action 1>. <insert description.> * <Legendary Action 2>. <insert description.> * <Legendary Action 3 (Costs X Actions)>. <insert description.> #### Mythic Actions If applicable, describe mythic actions unlocked by a trait or phase change. * <Mythic Action 1 (Costs X Actions)>. <insert description.> * <Mythic Action 2 (Costs X Actions)>. <insert description.> ``` 🧠 How to Use This Template - Keep formatting consistent: bold for section headers, italics for attack rolls. - Balance CR: use the Dungeon Master’s Guide tables for expected damage and AC per challenge rating. - Flavor first: start with theme and narrative, then fit mechanics around it. - Iterate: test your monster in one‑shots before adding it to campaigns. This Markdown layout mirrors official stat blocks while leaving creative space for homebrew flair — perfect for you to experiment with your own creations. FIN.

Comments (28)

JMN

Hi y’all👋😊 I'd really appreciate it if you could check out my latest blog post and smash that clap icon 20x👏😉. @sr92 @standartis @suga2309 @syndicateprime @Scion_of_Chaos

foxygeats

Love this. I was just playing D&D

archminalabib

nice and i like the illustrations

standartis

I applauded how it went.

southamericanmyth

what a coincidence, i was also prompting some alice in wonderland themed images. Cool blog, but im not much into dnd sheets and stats didnt understand much😅

JMN

Niiiiice~ love to hear it😁👍