
Red haired fantasy avatar in a red mini dress stands
By @CaylaCatz ·
4 likes · 2 comments
Well I have to say the **Image to Mesh ** feature is pretty cool. I actually imported the mesh object into Second Life and it looks pretty good there. It has 52 prims tho which is a lot. I meant it to be a bronze sculpture of a hatching dragon egg and it succeeded in being just that. 1. Video showing the dragon egg preview in Meshy on BudgetPixel 2. Gif showing the dragon egg in Second Life. I even looked inside and the dragon is full bodied with little legs. Yay! I couldn't do 2 videos so I did a gif but it's a big jerky compared to the mpg. You can see more smoothly here https://i.gyazo.com/6999d7a59ddb3ff299a237dc8a96aaa0.mp4 Remember I made a bronze dragon egg on a transparency with GPT 2.6 here #3. The transparent background is important I think to get a clean object. https://budgetpixel.com/p/105557 It started with my sketch here https://budgetpixel.com/p/105445
Entry in the Your sketch/photo to create AI images theme.
Tags
- 3d render
- dragon egg
- fantasy character
- red dress avatar
- video game screenshot
- hatching dragon
- dark fantasy
- cave environment
- skeleton decor
- virtual world
- RPG character
- golden dragon
- fantasy art
- magical creature
- fantasy roleplay
- 3d model
About this image
This stylized 3D fantasy render shows a red-haired female character in a lacy red strapless dress standing next to an ornate cracked golden dragon egg with a baby dragon emerging from its shell. The dim moss-covered cave background includes a standing skeleton, old wine barrels, and dark rocky ground for a moody dark fantasy video game aesthetic. Rich warm red and metallic gold tones pop against the cool shadowed cave environment.
This textured 3D render shows a fantasy hatching dragon egg, finished in warm aged brass tones against a deep dark background. A small detailed wyvern hatchling rises from the fractured egg, which has a carved lightning bolt design along its crack. This sculpted asset is ideal for fantasy art, tabletop gaming, and 3D printing projects.
Comments (2)
There are virtual worlds where you are allowed to import in mesh objects to use for yourself or to sell or to give away. It doesn't happen in most games because the gamemakers control and create all items coming into game. But virtual worlds are more open-ended. So pretend you have the Wizard in a game that is a virtual world. Like here you created your staff in an ai image and you wish you could have your character in the game you play really have the staff. In Second Life, you can.--That red-haired woman is my avatar. Her dress is wet because Winter wanted to make a film and she's supposed to get shipwreched and row to shore and land on this island with pirate skeletons. So anywyas that avatar is me. I change a lot tho --hair, body, clothes, everything. My dress, those skeletons, everything was made by people who play the game and import into the game and sell or giveaway. Very little is made by the game company. Almost every thing is made by the players.
@panos ·
Can't say I understand the concept of this tool. I'll have to check further
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