How i made Round 1.
By daniel nunes
This is how i made the style mortal combat clip : keep in mind different AI engines, different results, use all of them and store what you like. _________________________________________________________________________________ 1st i put my NFT ( and yes its real you can verify on my X ) in GPT with following prompt bellow but diddent like the came out, put in Gemini and like the result. Prompt: Use the provided image as a reference and improve the following aspects: A highly detailed realistic character design sheet for "B.A.Y.C. #9768" an Ape Punk rebellious, aggressive punk-outlaw vibe; he is an ape with a snarling expression, giving off the energy of a gritty punk biker. Front, side, back view. Age appears immortal. Weapon: Custom spiked bat. Fur: Dark Brown. Hat: an army cap. Eyes: Dark sunglasses. Clothes: Studded leather punk jacket covered in patches ,olive-green military-inspired slim trousers paired with sleek black low-top leather sneakers for a rugged punk-meets-smart-casual look. The custom spiked bat is on the right hand. Color palette: storm grey, electric white, deep navy, silver, pale ice blue. Character stats panel. White background. Realistic 3D render style. _________________________________________________________________________________ The result: I made a few more tweeks along the way and in the end i like this one. I have been studying a lot of prompts of AI artists and taking some notes. Then i put the prompt bellow in GPT ( remember is all try and error, add and remove until came out something that you like), use the provided image is the above. _________________________________________________________________________________ Prompt: Ultra-detailed fighting game versus screen, “BAYC #9768 VS DEATH”, cinematic dark fantasy battle arena, AAA fighting game splash screen, legendary divine combat presentation, hyper-detailed fantasy versus scene, premium next-gen game UI design. LEFT CHARACTER — BAYC #9768 use the provided image RIGHT CHARACTER — DEATH A terrifying grim reaper entity with skeletal face, glowing hollow eyes, ancient black hooded robe, tattered flowing fabric, towering ominous silhouette. Outfit: dark gothic death robes with layered shadows, chains, skull ornaments, ancient cursed details, ragged cloak moving like smoke. Weapon: massive cursed scythe with dark metallic blade and soul-draining energy. Element: death, darkness, decay, fear, souls, shadow magic. Aura: black mist, moonlight fog, floating ashes, skeletal remains, cursed darkness, cold spectral energy. Personality: silent, inevitable, ancient, terrifying, emotionless, eternal. ENVIRONMENT A massive arena split between life and death. Left side: temple ruins, statues, forest trees across marble floors, soft lighting atmosphere. Right side: dark ruined cathedral, broken statues, skulls, moonlit ruins, cold fog, gothic graveyard atmosphere, ancient death kingdom aesthetic. Center arena: wet reflective stone battleground beneath moonlight, puddles reflecting golden and dark energy, cinematic symmetrical composition. VISUAL STYLE AAA dark fantasy fighting game cinematic, hyper-detailed mythology-inspired splash art, ultra-realistic fantasy rendering, divine battle atmosphere. Inspired by: Mortal Kombat cinematic intros, Diablo, Hades, Dark Souls, Record of Ragnarok, Unreal Engine 5 fantasy cinematics. NOT anime style. NOT cartoon. NOT low detail. STYLE DETAILS - ultra detailed gothic fantasy aesthetics - cinematic volumetric lighting - moonlight vs golden candlelight contrast - hyper detailed fabric simulation - reflective wet stone floor - cinematic god rays - glowing magical particles - dark fantasy environment design - ornate gold fighting game UI - dynamic atmospheric fog - epic cinematic composition - highly polished rendering - movie-level detail and lighting FIGHTING GAME UI - giant “ROUND 1” centerpiece - ornate gothic gold interface - player health bars - super meters - circular timer displaying “99” - character portraits in upper corners - cinematic versus screen layout - glowing UI effects - premium AAA fighting game HUD ATMOSPHERE The image feels like a legendary clash between life and death. BAYC #9768 warm divine light illuminates the left side. Death’s dark cursed aura consumes the right side. Golden energy and cold shadow energy collide dramatically in the center. Epic scale. Mythological symbolism. Dark fantasy grandeur. COLOR PALETTE golden ivory, candlelight amber, moonlit blue-gray, obsidian black, silver steel, dark bronze, gothic shadow tones. MOOD KEYWORDS dark fantasy, mythology battle, divine versus, gothic fighting game, life versus death, grim reaper, angelic warrior, cinematic combat, legendary duel, AAA game cinematic, mythological grandeur. NEGATIVE PROMPT anime, cartoon, low quality, blurry anatomy, extra limbs, bad hands, flat lighting, weak composition, sci-fi guns, low detail, unfinished render, muddy textures, realistic photography, cheap UI, low resolution, childish proportions, dull colors. _________________________________________________________________________________ The final result: after a lot try and error. _________________________________________________________________________________ Then I use the, seedance 2 fast, until i like the final result, adjusting all the time the prompt Bellow. ( remember is all try and error, add and remove until came out something that you like) _________________________________________________________________________________ Prompt: Use image1 as the opening frame. Maintain the exact appearance of BAYC #9768, DEATH, arena design, lighting, colors, and ornate fighting-game HUD from the reference image. Ultra-photorealistic AAA dark fantasy fighting game cinematic. Unreal Engine 5 quality. 16:9 widescreen. FULL REACTIVE HUD: Animated character portraits, ornate gothic gold interface, timer 99, combo counters, damage numbers, SUPER meters, hit sparks, screen shake, critical warnings, and dynamic health bars that visibly decrease after every successful hit, projectile, block damage, special move, and ultimate attack. ARENA: A colossal battlefield divided between life and death. Left side: ancient temple ruins, marble floors, sacred statues, trees, warm golden candlelight. Right side: ruined gothic cathedral, skulls, broken monuments, moonlit graveyard, black fog, spectral fire. Center: wet reflective stone arena where golden energy and shadow energy collide. Volumetric lighting, drifting particles, rain mist, cinematic atmosphere. CHARACTERS: BAYC #9768 (LEFT) Leather biker jacket with patches and spikes, army cap, sunglasses, olive trousers, black sneakers, he as no tail in all the sequence, carrying the Conqueror's Spiked Bat. Aura of golden warrior energy, dust, sparks, and rebellious strength. Uses brutal bat combos, shockwave slams, street-fighter attacks, and divine golden power. DEATH (RIGHT) Towering skeletal grim reaper wearing ancient black robes with torn flowing fabric. Glowing skull face, massive cursed scythe, black mist and soul energy. Uses shadow teleportation, death fog, cursed chains, skeletal summons, soul-drain attacks, and dark magic. SHOT 1 (00:00–00:02) Massive burning gold text appears: ROUND 1 Announcer: "ROUND ONE... FIGHT!" Camera rushes through fog, rain, ash, golden particles, and moonlight. HUD powers on. Health bars full. BAYC grips his bat while DEATH slowly raises the scythe. Golden and dark energy explode toward the center. SHOT 2 (00:02–00:05) BAYC charges forward and lands a spinning bat strike directly into DEATH'S torso. Huge impact flash. Bones crack. Black smoke erupts. DEATH health drops 12%. DEATH instantly teleports through shadow mist and counters with a massive scythe slash across BAYC'S chest. Dark energy explodes. BAYC health drops 15%. BAYC follows with a rising bat uppercut launching DEATH into the air. Slow motion. Sparks, debris, smoke, and shattered stone fill the arena. Combo counter increases. Dynamic HUD reactions. Visible health reduction. SHOT 3 (00:05–00:08) BAYC slams the bat into the ground, creating a huge golden shockwave. Temple statues crack apart. Marble tiles explode upward. DEATH health falls to 58%. DEATH responds by driving the cursed scythe into the arena floor. Massive black death fog spreads outward. Shadow chains erupt from beneath the battlefield and wrap around BAYC. Soul-draining energy drains BAYC health to 45%. Environmental destruction intensifies. Columns collapse. Fog thickens. SUPER meters rapidly charge. SHOT 4 (00:08–00:11) Both fighters activate their ultimate abilities. BAYC: CONQUEROR'S REBELLION A gigantic golden ape spirit materializes behind him, radiating divine warrior energy. DEATH: KINGDOM OF THE DEAD A colossal spectral reaper titan rises behind him, surrounded by screaming souls and black smoke. Slow motion. The giant ape spirit charges. The reaper titan swings a massive cursed scythe. Their attacks collide at the center of the arena. Catastrophic explosion. Golden light, dark energy, shattered marble, spectral souls, sparks, rain, smoke, and debris erupt across the battlefield. Health bars rapidly fall: BAYC 45% → 6% DEATH 58% → 4% HUD enters CRITICAL CONDITION. Flashing warnings. Distorted audio. Heartbeat effects. Cracked UI. SHOT 5 (00:11–00:15) Smoke clears. Both fighters barely remain standing. BAYC charges forward through the darkness. DEATH swings simultaneously. Bat and scythe collide in extreme slow motion. Massive white-hot impact flash. Shockwave tears across the arena. Both fighters are launched backward. BAYC crashes through temple pillars. DEATH crashes into cathedral ruins. Final delayed damage triggers. DEATH'S skeletal body fractures apart as shadow energy leaks from every crack. DEATH health reaches zero. BAYC remains at 1% health. Announcer: "K.O.!" Camera slowly orbits BAYC standing victorious with the Conqueror's Spiked Bat resting on his shoulder. Golden energy illuminates the battlefield while death fog evaporates. Cinematic freeze frame. Fade to black. STYLE: Ultra-photorealistic, AAA game cinematic, Unreal Engine 5, dark fantasy realism, dynamic lighting, realistic cloth physics, wet reflections, volumetric fog, movie-quality VFX, gothic fantasy atmosphere, mythological scale, premium fighting-game presentation. NEGATIVE: anime, cartoon, cel-shaded, low detail, blurry, low resolution, bad anatomy, extra limbs, weak VFX, mobile game graphics, flat lighting, cheap UI, low-poly, unfinished render, comic style. _________________________________________________________________________________ Now I need to make tweaks for the other rounds with all this material, without spoiling, hope to have been helpful for your creations. Special tanks to @jmn for encourage to right a blog. https://budgetpixel.com/p/50298 link for the clip.